Custom Douser Dualies FF

Dualies · Sub: Burst Bomb · Special: Triple Inkstrike

A two-faced Dualies: standing shots have the longest range of any Dualies for zoning, while a dodge roll trades range for rapid fire. It can only roll once at a time and the end lag is long, so normally you keep your distance with standing shots and save roll shots for enemies who close in or for sure splats.

Role: Midline zoning and cover (forces its range with standing shots and fends off close-range enemies with post-roll shots) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones C -2.7C -2.7C -2.8C -3.2—
Tower Control C -3.6C -3.4C -3.0C -3.5—
Rainmaker D -4.2C -3.8C -3.8D -5.2—
Clam Blitz C -1.6C -1.4B -0.4C -2.3—
Turf War ————Few games -2.2

Best stages / Worst stages

Splat Zones
Tower Control
No clear standouts
Rainmaker
No clear standouts
Clam Blitz
No clear standouts
Turf War
No clear standouts

Strengths

Watch out for

Tips

Common gear

Run Speed Up, Ink Saver (Main), Intensify Action, Stealth Jump, Sub Power Up, Swim Speed Up, Special Charge Up, Comeback

This kit

A map-control kit: the Burst Bomb chip-then-finish combo with your main is strong, and Triple Inkstrike paints, clears corners and buys time.

Recent changes