Zink Mini Splatling
A Splatling with a super fast charge and one of the best movement speeds while firing of any weapon. Its burst painting is among the best in the game, and it builds specials quickly. But it has the shortest range of any Splatling and poor ink efficiency, so managing spacing and ink decides your games.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | S +2.9 | S +4.0 | S +4.3 | S +2.0 | — |
| Tower Control | B -0.7 | B -0.1 | B -0.2 | B -1.8 | — |
| Rainmaker | B +0.6 | B +0.7 | A +1.8 | B +0.1 | — |
| Clam Blitz | A +2.5 | A +2.1 | S +2.9 | A +1.6 | — |
| Turf War | — | — | — | — | +1.8 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Its burst painting is among the best of all weapons, so specials come around fast
- The charge is quick at about 0.45 seconds and you move very fast while firing, so you can fight on the move
- It has about the range of the L-3 Nozzlenose, so it can hit short-range weapons from outside their reach
- Gets especially good value from Run Speed Up
- The base version's Burst Bombs let you finish off enemies, make footing and cover teammates, covering the main weapon's weak points
Watch out for
- Shortest range of any Splatling, so it really struggles against anything that outranges it
- Each shot costs a lot of ink, and it has the fewest total shots from a full tank of any Splatling. Running out of ink is common
- Firing time is short at about 1.4 seconds, and if you don't finish the job, the recharge leaves a big opening. Fighting multiple enemies at once is tough
- Because it needs to charge, ambushing from ink and reacting to sudden rushes are hard
- Shots are slow with a lot of spread, so you need to lead moving targets. It also struggles on terrain with a lot of height differences
Tips
- When painting, fire off the whole charge once you start, and refill ink in one go after a few full charges
- In fights, cancel unneeded shots right away to save ink, and never let your tank go completely empty
- Stay at a distance where you're outside their range but they're inside yours, and strafe to dodge shots while firing
- Charging behind cover, then popping out to splat someone is its bread and butter. Don't let enemies see you charging
Common gear
Run Speed Up, Ink Resistance Up, Sub Power Up, Ink Saver (Sub), Intensify Action, Special Charge Up, Ink Saver (Main), Quick Super JumpThis kit
Toxic Mist slows enemies down so you can charge up and finish them, and Big Bubbler locks down the front line to take control.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Special points 190→200 (Mini Splatling) (source 11)
- 11.1.0: Special change, Ultra Stamp: 220-damage radius of the thrown stamp reduced by about 10% (Mini Splatling) (source 12)
- 11.2.0: Special change, Trizooka: damage to Big Bubbler increased by about 30% (Mini Splatling RTL-R) (source 13)