Undercover Sorella Brella
The only Brella that can keep firing with the canopy open. It can't launch the canopy, the canopy is fragile, and its main weapon damage is among the lowest of all weapons. But it's ink-efficient and paints well, and it can safely chase down enemies already chipped by Ink Mines or otherwise hurt from behind its canopy. Its main role is helping teammates with paint and harassment rather than racking up splats alone.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | -2.2 | -2.2 | -2.1 | -3.3 | — |
| Tower Control | B -0.0 | A +1.1 | A +1.1 | B -0.5 | — |
| Rainmaker | -2.8 | -2.1 | -2.1 | -3.3 | — |
| Clam Blitz | -1.8 | -2.8 | -1.1 | -3.5 | — |
| Turf War | — | — | — | — | +0.8 |
Best stages / Worst stages
Strengths
- You can fire with the canopy open, and it turns quickly as you turn, so it's easy to win against weakened enemies or in 1v1s
- Good ink efficiency and fast side-to-side painting, so it's great at repainting zones and building specials
- Getting a splat or assist instantly fully repairs a damaged canopy
- Ink Mines on the front deal damage and mark enemies who step on them, helping your teammates get splats
- Lightweight with good mobility
Watch out for
- Each shot maxes out at 40 damage and it fires slowly, so its time-to-kill is among the worst of all weapons
- The canopy is weak and breaks from a direct bomb hit or a single fully charged Charger shot
- Struggles against Blasters and Sloshers that ignore the canopy with arcs and explosions, and against Splatanas and other Brellas that break it quickly
- It has almost no way to hit far away, so breaking a hold while long-range players are watching is tough
- Can't handle multiple enemies at once, and it's barely used in competitive play
Tips
- The basic play is holding ZR to fire with the canopy open. When a bomb looks likely, tap-fire to keep the canopy closed and save it
- Don't take on full-health enemies head-on. Target ones already chipped by your Ink Mines or teammates
- Re-place your Ink Mine every time the front moves up, on paths enemies are likely to take or at the entrances to high ground
- Close the canopy the moment an enemy stops attacking, like when they throw a bomb or sink to refill ink, so it can recover
Common gear
Sub Power Up, Ink Saver (Sub), Run Speed Up, Ink Recovery Up, Special Power Up, Ink Resistance Up, Swim Speed Up, Ink Saver (Main)This kit
Torpedoes scout enemy positions while chipping them, and Splattercolor Screen blocks enemy vision so you can hide and keep fighting even if your canopy breaks.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Special change, Reefslider: 220-damage radius increased by about 20%, dash distance reduced by about 19%, paint radius reduced by about 7% (Undercover Brella) (source 11)
- 11.2.0: Main weapon: ink cost reduced by about 8% (source 12)
- 11.2.0: Special change, Splattercolor Screen: can be placed farther away (Undercover Sorella Brella) (source 12)