Splattershot Pro
A splat-focused shooter that's strong in mid-range fights, combining long range, low spread, and a three-shot kill. In exchange, it burns ink fast and is weak at painting, so its job is to take control of the map by splatting enemies rather than grinding it out with paint. Its playstyle changes by kit: Angle Shooter + Crab Tank, Suction Bomb + Booyah Bomb, or Splat Bomb + Tenta Missiles.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | C -2.4 | C -2.5 | C -2.6 | C -3.6 | — |
| Tower Control | C -1.9 | B -2.0 | B -1.6 | C -2.3 | — |
| Rainmaker | B -0.9 | B -0.7 | B -1.2 | B -1.7 | — |
| Clam Blitz | B +0.1 | B -0.3 | B -0.1 | C -2.0 | — |
| Turf War | — | — | — | — | -3.7 |
Best stages / Worst stages
Strengths
- Long range and almost no spread, so it's easy to hit what you aim at even at max range
- A three-shot kill at long range lets you force your range on short-range weapons and push them back
- It holds its damage well even where falloff starts, so mid-range fights are consistent
- The base and Forge versions sit in the top tier of GameWith's tier list in several ranked modes, including Tower Control, so they're highly rated in the current meta
Watch out for
- Very heavy ink use, so firing too much or spamming your sub runs you dry fast
- Weak paint that barely covers your feet, so it struggles in paint battles or when fighting on enemy ink
- Slow run speed while firing, so short-range weapons like the Splattershot or .52 Gal tend to win once they get in close
- It often struggles against enemies with equal or longer range, like the Squeezer, .96 Gal, Hydra Splatling, and Chargers
- The base version has no bomb and struggles to deal with Splash Walls and Brellas
Tips
- Focus on landing shots at the tip of your range. If an enemy gets you inside their range, don't force the fight. Swim back and reset
- It burns ink, so submerge often after firing to refill, and don't throw your sub back to back
- A direct Angle Shooter hit does 40 damage. Use it to finish enemies you chipped who ran out of range, or to mark them and chase
- Crab Tank doesn't shine up close, so use it from a safe spot on enemies your main can't reach, like on high ground or in the backline
Common gear
Ink Saver (Main), Swim Speed Up, Intensify Action, Special Charge Up, Ink Resistance Up, Comeback, Stealth Jump, Last-Ditch EffortThis kit
A kit that hunts down enemies you've chipped with Angle Shooter direct hits and marking, and uses Crab Tank to attack backliners and high-ground enemies you can't reach.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Special points 180→190 (Splattershot Pro) (source 11)
- 11.2.0: Special change, Crab Tank: cannon explosion radius reduced by about 14% (Splattershot Pro) (source 12)
- 11.2.0: Special change, Booyah Bomb: damage taken from Splatanas while armored reduced by about 30% (Forge Splattershot Pro) (source 12)