New Squiffer

Chargers · Sub: Autobomb · Special: Zipcaster

A Charger that trades range for a fast charge and nimble movement. Its charge speed doesn't drop in midair, so you can fight while jumping, and one-shot kills let you thin out the enemy team fast. But a miss lets enemies close the gap quickly, so it takes reliable aim. It's a weapon for experienced players.

Role: Midline slayer (wins direct fights with a shorter range and a fast charge) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones D -7.5D -7.8D -8.1D -8.0—
Tower Control D -7.8D -9.1D -7.7D -8.3—
Rainmaker D -9.8D -9.1D -8.5D -9.5—
Clam Blitz Few games -9.2Few games -8.7Few games -9.7Few games -9.8—
Turf War ————D -7.4

Best stages / Worst stages

Rainmaker
No clear standouts
Clam Blitz
No clear standouts

Strengths

Watch out for

Tips

Common gear

Swim Speed Up, Run Speed Up, Stealth Jump, Quick Super Jump, Ink Saver (Main), Comeback, Sub Power Up, Special Power Up

This kit

An aggressive kit: Autobomb flushes out lurkers, and Zipcaster zips you up to high ground or into blind spots for surprise splats.

Recent changes