バイガイ亭Robo ROM-en
Robo ROM-en
A two-layer stage: an open upper level (continuous from the center to the enemy side) and lower paths at the left and right edges that run under the upper level and connect the two bases. There are lots of paintable walls, and the roles are clear: short-range weapons ambush the center from the lower paths, while long-range weapons watch from the high ground or on top of the clear walls. Among the stages new to Splatoon 3, it's often called a "god-tier stage," though some complain about long range being favored in Splat Zones and about the grate bridge in Tower Control.
Two layers, upper and lowerLower paths on the left and right edges that are hard to see from aboveLots of paintable wallsOpen sightlines in the upper centerThe top of the clear walls is a strong spot for long-range weaponsLimited ways into the enemy base
Splat Zones
Zones tips
- Attack from two directions at once to split the enemy's attention.
- Place a Squid Beakon on a lower path and you can see enemies directly above it. On the flip side, break enemy Beakons early and watch out for flankers coming through the lower paths.
- To break a hold, clear starting from the tallest high ground at the upper right of your side, then push in after using specials to move long-range weapons off the clear walls (players say dropping down from the lower left is risky).
S
Dread Wringer★Weapons that shine here+2.5
pt B
Neo Splash-o-matic★Weapons that shine here+1.9
pt C
Wellstring V★Weapons that shine here+1.8
pt A
Slosher★Weapons that shine here+1.8
pt D
Tri-Stringer★Weapons that shine here+1.8
pt B
Custom Hydra Splatling
pt A
.52 GalWeapons that struggle here-1.6
pt
pt B
pt C
pt A
pt D
pt B
Players say: It has lots of spots to shoot from at long range, and players say you can't do anything when the other team has one.
★Weapons that shine here+1.8pt A
pt
Tower Control
Tower tips
- Only Tower Control has a grate bridge on the way to the center, so the terrain is quite different from other modes. Check it out in Recon first.
- There's a thin wall right next to checkpoint 2. Hide behind it on the grate and you can keep riding while dodging everything except explosives.
- The left high ground at the end favors the holding team and has no cover, so defenders should stop the Tower while it's still under the grate bridge.
B
Nautilus 47★Weapons that shine here+1.3
pt A
Slosher★Weapons that shine here+1.2
pt A
Painbrush★Weapons that shine here+1.1
pt C
Custom E-liter 4KWeapons that struggle here-2.0
pt D
Z+F SplatterscopeWeapons that struggle here-1.5
pt B
.96 Gal DecoWeapons that struggle here-1.2
pt D
Tri-StringerWeapons that struggle here-1.1
pt
pt A
pt A
pt C
pt D
pt B
pt D
pt
Rainmaker
Rainmaker tips
- The area around the checkpoint in front of spawn is raised and favors attackers. The upper checkpoint has more cover than the lower one and is easier to push through.
- Use the lower route for flanking. Only Rainmaker has an Inkrail on the lower level.
Clam Blitz
Clams tips
- The front (upper) route has lots of ways into the center, and if you catch them off guard there you can push straight to the basket.
- The lower-right route is a detour but often lightly guarded, letting you hit enemies holding the front from behind.
- Get onto the platform to the left of the basket and you can break the shield with a jump throw.
Turf War
Turf tips
- The lower paths loop all the way from your base to the enemy base. Short-range weapons should affect the center from the lower paths and not carelessly step out into the open upper center.
- Secure the upper level first, then move between levels to keep the enemy guessing. Long-range weapons should apply pressure from high ground overlooking the center.
- On the lower level in front of the enemy base, you're boxed in by unclimbable walls on three sides with only one way out, so watch for attacks from above.
Update changes
- Newly added in Ver. 6.0.0 (Chill Season 2023).
- Only bug fixes since then (Ver. 7.0.0: issues like not being able to swim on some paintable walls and getting on top of walls with Triple Inkstrike or Crab Tank; Ver. 8.1.0: a fix to the Rainmaker's "Go back!" display). No major terrain rework has been found, and it's still seen as one of the good stages among those new to Splatoon 3.