Z+F Splatterscope

Chargers · Sub: Splash Wall · Special: Triple Inkstrike

A Splat Charger with a scope. It gains a bit of range, but loses charge hold, and your view narrows while charging. The basic playstyle is firing as soon as you hit full charge. Distant enemies are easier to aim at, but watching your surroundings matters even more.

Role: Backline slayer (snipes distant enemies precisely through the scope) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones D -6.0D -3.9C -3.3C -4.5—
Tower Control D -6.9D -5.4D -4.5D -5.6—
Rainmaker D -6.8D -5.8D -5.6D -7.0—
Clam Blitz D -5.5D -4.9D -4.8D -5.4—
Turf War ————D -9.1

Best stages / Worst stages

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Swim Speed Up, Ink Recovery Up, Quick Super Jump, Object Shredder, Special Charge Up, Last-Ditch Effort, Respawn Punisher

This kit

Splash Wall protects you in a 1v1, and Triple Inkstrike moves hidden enemies so you can pick them off through the scope.

Recent changes