ユノハナ大渓谷Scorch Gorge

Scorch Gorge

A huge perch rises in the middle and looks down on both bases and the low ground on the left and right, so long-range weapons like Chargers are extremely strong once they settle in. The only ways into the enemy side are the center grate walkway and the low ground, and once you drop to the low ground it's hard to get back up, so breaking a hold is tough once you've been pushed in. Since the Ver. 8.0.0 rework, it's one of the most compact stages in the game, with among the smallest turf areas of any stage.

A giant high ground in the centerEasy lines of fire from the high groundOnly two routes into the enemy side: the grate walkway and the low groundHard to get back up once you drop to the low groundVery hard to break a hold once you're pushed inAmong the smallest turf areas of any stage (since Ver. 8.0.0)

Splat Zones

Zones tips

  • The zone is huge and hard to stop once they get the count going, so head toward the zone fast at the start.
  • The top of the center high ground doesn't count as part of the zone, so you only need to paint the zone floor.
  • Long-range weapons can play the zone safely from the big high ground on your side.

Tower Control

Tower tips

  • The fight before the first checkpoint matters most. If they get past it, the later checkpoints are hard to hold.
  • There's lots of high ground along the Tower's path, so defenders should take the high ground and attack from above.

Rainmaker

Rainmaker tips

  • The standard Rainmaker route is the ground path on the right. The center grate route is narrow and easy to get picked off on.
  • The goal is surrounded by several perches, so line up your specials and push in all at once.

No large stage-specific differences found in this mode.

Clam Blitz

Clams tips

  • Taking the center high ground is the starting point for any push.
  • Use the right route as your main path and save the left route for small-group sneak attacks.
  • You can reach the basket with a jump throw aimed slightly upward from just in front of the platform.

Turf War

Turf tips

  • At the start, make the center high ground your top priority. If they take it, you'll barely be able to push toward their side.
  • When you're up on the high ground, don't forget to check for Rollers and others climbing the walls to ambush you.
  • The only way into the enemy side is the center grate walkway, so if you're pushed back, don't force it. Fire back from your own high ground to break their hold.

Update changes