ザトウマーケットMakoMart

MakoMart

A supermarket stage returning from Splatoon 2. It's a bit long and narrow with lots of ledges, and there are several perches near each base, so the defending side tends to have the edge. Walls you can't paint make it hard to get straight from the center into the enemy side, but you can flank through the narrow side paths on the left and right, and ambushes from blind spots and ledges are common. It's one of the rare Splatoon 3 stages where flanking actually works, and the layout changes a lot by mode.

Lots of ledges and height differencesLots of high ground near each base, making it easy to defendEasy to flank through the paths on the left and rightLots of blind spots, so ambushes are commonThe fight for the center plaza mattersThe layout changes a lot by mode

Splat Zones

Zones tips

  • The zone is cross-shaped with a balloon in the middle, so it's hard to paint alone. Paint it from the left and right with two or more players.
  • The small perch on your left (the enemy's right) is your defensive anchor. If it falls, drop back to the high ground a step behind and set up again.
  • Once you have the zone, camping the center high ground on the enemy side makes it easy to watch their movements.

Tower Control

Tower tips

  • The Tower's route always runs next to high ground. Every time it stops at a checkpoint, take the nearby high ground first (you can jump onto it from the Tower).
  • Both bases have an Inkrail from near spawn toward the checkpoints. Keep an eye out for enemies dropping in from above.
  • Between the first and second checkpoints, the Tower passes right in front of the enemy's high ground, so Chargers should stay off the Tower and focus on clearing enemies off the high ground.

Rainmaker

Rainmaker tips

  • If you're going for the goal, the left route is recommended. The right route passes right under the enemy spawn, so enemies you splat come right back and stop you.
  • Aim Rainmaker shots to land on the high ground to pressure lurking enemies and make it easier for your team to advance.
  • The Inkrail near spawn gets you back to the center fast. But you're defenseless while riding it, so watch out for snipers.

Clam Blitz

Clams tips

  • The basket is very close to the center, so whichever team takes the center gets a big advantage. Take the center first.
  • There's a route where you can throw straight in from the high ground near the center. Climbing up from the right path side makes you harder to spot.
  • On the flanking route that jumps from the left block toward the side of the basket, making your power clam after the jump helps you go unnoticed.

Turf War

Turf tips

  • Taking the center plaza lets you handle both painting and enemy pushes. Take the center first.
  • Flankers often come through the side paths. Backliners should watch the left and right paths, not just the center.
  • Deep in the enemy side there's lots of high ground and you can get shot from every direction, so only push in hard once time is running low.

Update changes