Tri-Slosher
A short-range-leaning Slosher that quickly flings a wide, horizontal spread of ink in front of you. Its wide hit area lands even with sloppy aim, and it's strong in close fights across ledges and small cover. On the other hand, its TTK is quite slow for a short-range weapon, so your game plan depends on getting the first hit by lurking or catching enemies off guard.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | B -1.6 | C -2.2 | C -2.1 | B -1.4 | — |
| Tower Control | A +1.2 | B -0.1 | B -0.9 | B -0.5 | — |
| Rainmaker | S +2.8 | A +1.9 | A +2.0 | S +2.4 | — |
| Clam Blitz | B +0.3 | B -0.6 | B -0.2 | B -0.9 | — |
| Turf War | — | — | — | — | B -1.5 |
Best stages / Worst stages
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- Each swing covers a wide horizontal area, so it's easy to hit even if you're not confident in your aim
- Swings faster and more often than the Slosher, and it's light and mobile
- Attacks over bumps and small obstacles, making it easy to set up spots where enemy shots are blocked but yours get through
- No damage drop even when hitting with the base of the ink, making enemies behind walls or below ledges easy to deal with
- From high ground it paints a wide area below, and camping on top of the zone is a real headache for opponents
Watch out for
- TTK is quite slow even among short-range weapons, so you're unlikely to win if they get the first hit
- Short range: when enemies who outrange you keep their distance, you can't touch them
- Every swing leaves an opening, so long-range weapons easily pick you off in flat fights or while painting near the enemy base
- The Sloshing Machine beats it in both range and hit area, so head-on fights against it are especially rough
- Its short range makes attacking tall high ground from below difficult
Tips
- Don't fight head-on. Get the first hit by ambushing while lurking, or by covering teammates and hitting their attackers from the side or behind
- In a fight, strafe side to side to dodge their shots while landing yours. Jump shots cut your range, so mostly shoot while walking
- For enemies clinging to walls, aim up and drop the ink blob on them
- After splatting or driving off an enemy, quickly paint your footing. But painting flat areas near the enemy base on your own is risky
Common gear
Swim Speed Up, Ninja Squid, Comeback, Stealth Jump, Special Power Up, Quick Respawn, Special Saver, Ink Saver (Sub)This kit
Toxic Mist slows enemies so you can close in or flush out lurkers, and Inkjet lets you bomb out-of-range enemies from the sky.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.0.0: Special points 210→200 (Tri-Slosher Nouveau) (source 11)
- 11.2.0: Special change, Inkjet: about 30% more damage to Big Bubbler (Tri-Slosher) (source 12)
- 11.2.0: Special change, Splattercolor Screen: can be placed farther away (Tri-Slosher ASH-N) (source 12)