Dualie Squelchers

Dualies · Sub: Splat Bomb · Special: Wave Breaker

A balanced Dualies with long range for its class and high mobility, since it has no end lag after dodge rolls. Its splat speed is on the slow side, but it keeps short-range weapons away by shooting while backing off and is great at supporting the front from a step behind your teammates. Its signature technique is the "jump cancel": jumping right out of a dodge roll.

Role: Midline cover and zoning (supports the front line with range and mobility) · Difficulty: medium

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones B -0.7B -1.4B -0.2B -0.7—
Tower Control B -1.6B -1.9B -1.5B -1.7—
Rainmaker B -1.3B -1.2B -1.2B -0.7—
Clam Blitz B +0.2B -0.2B -0.1B +0.1—
Turf War ————B -1.9

Best stages / Worst stages

Rainmaker
No clear standouts
Clam Blitz
Turf War
No clear standouts

Strengths

Watch out for

Tips

Common gear

Ink Saver (Main), Intensify Action, Swim Speed Up, Ink Recovery Up, Comeback, Stealth Jump, Quick Super Jump, Quick Respawn

This kit

Splat Bomb clears corners and harasses long-range weapons, and Wave Breaker scouts and deals damage so your main needs fewer shots to splat.

Recent changes