Splat Dualies
The standard Dualies: dodge rolls move you quickly, and after a roll your shots stop spreading and fire faster. Normal shots feel close to a Shooter, and the key is combining them with rolls to win fights. Until you get the hang of rolling, its strengths are hard to feel.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | A +1.2 | A +2.0 | S +3.4 | A +1.4 | — |
| Tower Control | A +1.4 | S +2.9 | S +3.7 | S +1.9 | — |
| Rainmaker | A +1.3 | S +2.9 | S +3.5 | A +1.7 | — |
| Clam Blitz | A +1.5 | A +1.6 | A +1.9 | A +1.3 | — |
| Turf War | — | — | — | — | C -6.5 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- After a roll, spread disappears and fire rate goes up, making it easy to win fights quickly
- Even when stuck in enemy ink you can roll out, so it survives well on the front line
- Good accuracy on both standing and jump shots, and nimble while walking and shooting
- Roll shots have high object damage, which helps with things like breaking the Rainmaker's shield
Watch out for
- You're stuck for a moment after rolling, so enemies who read your movement can punish the end lag
- Painting and splat speed are a bit lower than Shooters with similar range, so it can end up a jack of all trades, master of none
- Rolls cost a lot of ink, so spamming them runs you dry
- Range is on the short side, so getting to mid/long-range weapons watching you or Chargers on high ground takes some planning
Tips
- Handle enemies you can beat with standing shots, and save rolls for closing in or backing off to cut down on end lag
- Don't roll blindly when you don't know exactly where the enemy is
- If your health is low, don't keep fighting; roll away behind cover or below a ledge
- Mixing rolls with Squid Rolls makes it easier to throw off the enemy's aim
Common gear
Quick Respawn, Comeback, Stealth Jump, Quick Super Jump, Swim Speed Up, Special Saver, Special Charge Up, Intensify ActionThis kit
Suction Bomb cuts off the enemy's escape route before you finish with roll shots, and Crab Tank rains long-range rapid fire and cannon shots from high ground.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 11)
- 11.1.0: Special points 190→200 (Splat Dualies, Order Dualie Replicas) (source 12)
- 11.2.0: Special change, Crab Tank: cannon blast radius reduced by about 14% (Splat Dualies, Order Dualie Replicas) (source 13)
- 11.3.0: Special change, Triple Splashdown: invincibility kicks in about 10/60 sec sooner, blast radius down by about 9%, fist travel distance up by about 9% (Enperry Splat Dualies) (source 14)