Goo Tuber

Chargers · Sub: Torpedo · Special: Tenta Missiles

A unique Charger with a long 5-second charge hold that can one-shot even at the first charge stage (a partial charge). In real matches it mostly paints with rapid uncharged shots and supports the team with its sub and special; long charged snipes are less common. Its full-charge range is short for a Charger and the charge itself is slow, so it struggles in solo fights.

Role: Midline painter and support (scouts and harasses with its sub and special, and fights off attackers with partial charges) · Difficulty: hard

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones D -10.8D -11.6D -11.1D -11.1—
Tower Control D -8.4D -9.7D -9.3D -8.8—
Rainmaker D -10.5D -12.0D -10.6D -11.1—
Clam Blitz Few games -9.7Few games -8.9Few games -9.5Few games -9.4—
Turf War ————D -9.0

Best stages / Worst stages

Tower Control
Rainmaker
No clear standouts
Clam Blitz
No clear standouts

Strengths

Watch out for

Tips

Common gear

Ink Saver (Sub), Special Charge Up, Swim Speed Up, Ink Recovery Up, Sub Power Up, Last-Ditch Effort, Special Saver, Quick Super Jump

This kit

A support kit: long-reaching Torpedo and unlimited-range Tenta Missiles keep enemies moving, pinning down heavy long-range weapons in particular while you follow up with partial charges.

Recent changes