Squeezer
A shooter with two firing styles. Tapping ZR fires a "first shot" with great range, accuracy, and damage, while holding it fires a shorter-range stream that paints more easily. If you can switch between them, it handles both splatting and painting, but keeping up the tap rhythm and swapping styles keeps you busy, so it's for experienced players. Kits are Splash Wall + Trizooka and Autobomb + Splattercolor Screen. On GameWith's tier list, the base version is rated 4 in every mode, so it's not highly rated in the current meta.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | D -5.3 | D -4.5 | D -3.7 | D -6.9 | — |
| Tower Control | C -3.0 | C -3.1 | C -1.8 | D -6.4 | — |
| Rainmaker | C -1.9 | C -1.7 | B -1.1 | C -3.9 | — |
| Clam Blitz | C -1.6 | C -2.0 | C -1.7 | C -3.3 | — |
| Turf War | — | — | — | — | -5.9 |
Best stages / Worst stages
Splat Zones
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- The tapped first shot has no spread, even in the air, so you can hit precisely at mid-to-long range
- Tap at max speed and you get Splattershot Pro–level TTK, with more range than the Splattershot Pro
- It moves fast while firing for its range class, and holding fire paints your feet and surroundings
- Set up a Splash Wall and you can win one-sided fights even against longer-range enemies
Watch out for
- The first shot has terrible ink efficiency and paint, so tapping all the time drains your ink fast and leaves you short on paint
- Held fire loses range, damage, and accuracy and becomes a four-shot kill, so it's bad for fights
- Your TTK depends on how fast you tap, so splats are inconsistent until you get used to it
- Its sub and special offer little scouting, so it's weak to lurkers ambushing it and to Ninja Squid users
- Up close, it tends to lose to mid/short-range shooters and Carbon Rollers that close the gap
Tips
- Switch firing style by goal: tap when fighting, hold when painting or building special
- Practice the tap rhythm in the test range to make your TTK more consistent
- Even when enemies get close, stick mostly to tapping and avoid fighting with held fire
- Place the Splash Wall to counter corner campers or enemies dropping down from high ground. Placing it without a plan just wastes ink
Common gear
Swim Speed Up, Run Speed Up, Ink Resistance Up, Ink Saver (Main), Special Saver, Comeback, Stealth JumpThis kit
A fight-focused kit: fire first shots from behind a Splash Wall, and use Trizooka to hit Chargers and Splatlings outside your range.Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 8)
- 11.2.0: Special change, Trizooka: damage to Big Bubbler increased by about 30% (Squeezer) (source 9)
- 11.2.0: Special change, Splattercolor Screen: can be placed farther away (Foil Squeezer) (source 9)
- 11.3.0: Special change, Trizooka: shot speed increased by about 13% (travel distance unchanged) (Squeezer) (source 10)