Order Slosher Replica
The standard Slosher, hurling a big splash of ink with each swing. The whole arc of ink can hit, so you can attack enemies behind walls or on ledges without giving them a way to hit back. It's a two-hit kill at up to 70 damage per hit, and the 100-damage combo with Splat Bomb's blast is strong. GameWith consistently rates it in the second tier across all modes.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | A +1.0 | A +1.5 | S +3.2 | B +0.2 | — |
| Tower Control | A +1.2 | A +1.1 | S +2.6 | B +0.1 | — |
| Rainmaker | A +1.6 | A +1.7 | S +2.7 | A +0.3 | — |
| Clam Blitz | A +1.8 | A +1.4 | S +2.7 | B -0.1 | — |
| Turf War | — | — | — | — | C -4.6 |
Best stages / Worst stages
Tower Control
Rainmaker
Clam Blitz
Turf War
Strengths
- The whole ink arc has a hitbox, so arcing shots hit enemies behind walls or on ledges while they can't hit you back
- Up to 70 damage per hit (at least 50 even on enemies below you) for a two-hit kill. Add Splat Bomb's 30 blast damage and one hit plus a bomb splats
- Its straight-ahead range beats the Splattershot, so you outrange many short-range weapons
- Jump shots don't spread, and flicking sideways as you fire (a "sweep") makes it easier to hit nearby enemies
- Arcing shots make it easy to reach Chargers on high ground and players using Inkjet
Watch out for
- Slow fire rate means a slow TTK. If you trade at the same time or take the first hit, you'll almost never win
- Slowest movement while firing of any Slosher, with long lag before and after each swing
- Each swing uses a lot of ink, so after throwing a bomb you only get a few swings left
- Thin, tall cover like the Tower's pillars or balloons is hard to get over, so hitting enemies on the Tower is tough
- Struggles against enemies who outrange you and keep their distance, or who paint ahead and close in with Ninja Squid
Tips
- After each swing, hit or miss, don't mash. Swim a bit to reset your spacing (mashing roots you in place and drains your ink fast)
- Your win condition is landing the first hit before you've been spotted. Go for ambushes while lurking, from below ledges, or from behind cover
- If someone you hit once runs away, chase them down with a Splat Bomb before they heal
- Learn the "sweep" (flicking your gyro sideways as you fire) to land hits in sudden close-range fights (it costs some range)
Common gear
Stealth Jump, Comeback, Quick Respawn, Swim Speed Up, Quick Super Jump, Special Saver, Sub Resistance Up, Ink Saver (Sub)This kit
A cosmetic variant of the base Slosher with identical performance (earned in Side Order).Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 10)
- 11.2.0: Special points 210→220 (Slosher, Order Slosher Replica) (source 11)
- 11.2.0: Special points 180→170 (Slosher Deco) (source 11)
- 11.2.0: Special change, Zipcaster: about 33% less ink used when latching on (Slosher Deco) (source 11)