N-ZAP '89

Shooters · Sub: Autobomb · Special: Super Chump

A nimble, balanced shooter with one of the fastest run speeds while firing of any shooter. It gives up a bit of damage and range to the Splattershot and .52 Gal, but it excels at roaming with its mobility. The N-ZAP '85 can boost the whole team with Tacticooler and has been picked as a support in tournaments. The N-ZAP '89 leans toward paint and scouting with Autobomb and Super Chump.

Role: Frontline/midline skirmisher/support (paints and splats with its mobility, boosts teammates with its special) · Difficulty: easy

Strength by modeTier and score (win-rate points vs. an average weapon).

ModeC–AS–S+2S+3 and upX BattleRegular
Splat Zones C -1.8C -2.7C -3.0C -2.0—
Tower Control B -0.7B -1.4C -2.1B -1.0—
Rainmaker B -0.2B -0.7C -2.8B +0.1—
Clam Blitz B +0.4B -0.7C -2.3B -0.8—
Turf War ————A +5.3

Best stages / Worst stages

Tower Control
No clear standouts
Rainmaker
No clear standouts

Strengths

Watch out for

Tips

Common gear

Special Charge Up, Special Power Up, Stealth Jump, Last-Ditch Effort, Comeback, Swim Speed Up, Quick Super Jump, Ink Resistance Up

This kit

A kit that shines in paint-heavy modes like Turf War and Splat Zones: Autobomb flushes out enemy positions and Super Chump paints a wide area.

Recent changes