Order Charger Replica
The standard Charger, with a solid balance of long range, one-shot kills, and a charge that's fast for its range. The basic game plan is to fine-tune your position with charge hold and move your sniping spot along with your team. It struggles against the longer-range E-liter 4K family, and its trump card changes by kit: Ink Vac, Triple Inkstrike, or Crab Tank.
Strength by modeTier and score (win-rate points vs. an average weapon).
| Mode | C–A | S–S+2 | S+3 and up | X Battle | Regular |
|---|---|---|---|---|---|
| Splat Zones | D -8.8 | D -10.2 | D -10.7 | D -9.7 | — |
| Tower Control | D -5.0 | D -5.7 | D -6.4 | D -5.6 | — |
| Rainmaker | D -7.7 | D -8.1 | D -8.7 | D -7.3 | — |
| Clam Blitz | D -6.1 | D -5.9 | D -6.0 | D -5.5 | — |
| Turf War | — | — | — | — | D -13.5 |
Best stages / Worst stages
Rainmaker
Clam Blitz
Strengths
- About 1 second to charge, which is fast for its range, so you can fire again right after a miss
- One-shot kills from a range longer than almost every weapon except the E-liter 4K and Snipewriter families
- Charge hold and low end lag make it nimble for a long-range weapon
- Rapid uncharged shots paint an even straight line, so it paints fairly well for a long-range weapon
- Just showing your laser keeps enemies from approaching, so you protect your team even without getting splats
Watch out for
- Against the longer-range E-liter 4K family, any spot you can shoot from is also a spot they can hit you from, which puts you at a disadvantage
- If enemies close in while strafing left and right and you're surrounded by enemy ink, you can't keep up up close
- Your laser and charge glow give away your position, leaving you open to ambushes from below your perch or from behind
- No arcing shots, so it's hard to touch Blasters and Sloshers hiding behind cover or below ledges
- When you're not getting splats you contribute less, so your aim directly decides your results
Tips
- Charge behind walls or ledges to hide your laser, and only peek out the moment you fire
- When your teammates move, move your sniping spot too. Don't keep firing from the same place
- Use charge hold for small adjustments, like dodging bombs at your feet or finding a clear line of fire. Don't wander around holding a charge for long
- When enemies get close, drop a Splat Bomb at your feet and back off. Until you're comfortable, retreating beats fighting it out
Common gear
Ink Saver (Main), Swim Speed Up, Ink Recovery Up, Quick Super Jump, Object Shredder, Sub Resistance Up, Last-Ditch Effort, Respawn PunisherThis kit
A cosmetic variant of the base Splat Charger with identical performance (a clear reward from Side Order).Recent changes
- 11.0.0: System change for all weapons: main weapons get bigger hitboxes against players (the shorter the range, the bigger the boost), squid form gets a smaller hurtbox, and the game adds "Flow Aura" (a temporary power-up when you keep performing well) plus a remaining-health display (source 9)
- 11.0.0: Special points 210→200 (Z+F Splat Charger) (source 9)
- 11.2.0: Special change, Crab Tank: cannon blast radius reduced by about 14% (Splat Charger CAM-O) (source 10)
- 11.3.0: Special change, Ink Vac: absorbs about 9% less enemy ink (Splat Charger, Order Charger Replica) (source 11)